dhar.win

Reading the wafer…

Market tide

Reading the tide…

    Drag the boat along the tide, or focus it and use the arrow keys. Click the water to scatter the fish.Drag across the water to sail the boat to any day. Tap the water to scatter the fish. Pick a company under “Compare” to draw its path over the same days.

    Latest in semis and AI

      All headlines

      How it works · Part 1

      How EUV lithography prints a chip

      Every advanced chip in the index above was patterned by a machine like this one. Follow the light through twelve steps, from a droplet of tin to a printed layer of silicon, or pick any step to pause and explore it.

      Diagram of an EUV lithography scanner: tin droplets, drive laser, plasma, collector mirror, illuminator, reticle, projection mirrors and wafer
      Simplified and not to scale. EUV light is invisible; it's drawn here in blue. The animation runs about 35,000 times slower than a real machine.
      Playing the tour

        Step 1 of 12

        Why chips needed a new kind of light

        A chip is printed with light, through a stencil, one layer at a time. Light can't draw lines much finer than its own wavelength, and extreme ultraviolet light, at 13.5 nanometres, is about fourteen times shorter than the light it replaced.

        Wavelength
        13.5 nm
        Tin droplets
        ~50,000 a second
        Plasma
        ~220,000 °C
        Pattern shrink
        4×
        Mirrors, plasma to wafer
        about a dozen
        Light that reaches the wafer
        ~1%
        Wafers an hour
        ~220
        Price of one machine
        ~$200M

        The words that come up

        Twelve terms that make any article about chipmaking easier to read.

        Nanometre (nm)
        A billionth of a metre. A human hair is about 70,000 nm across; a silicon atom about 0.2 nm.
        Wavelength
        The size of a light wave, which sets how fine a line it can draw. Deep-UV is 193 nm; EUV is 13.5 nm.
        Numerical aperture (NA)
        How wide a cone of light the optics can gather. Higher NA resolves finer detail: 0.33 in today's EUV tools, 0.55 in High-NA.
        Multilayer mirror
        Around forty pairs of molybdenum and silicon layers that reflect EUV light by interference, since no single surface can.
        Intermediate focus
        The point where the light source's beam converges and hands over to the scanner. Source power is quoted here.
        Reticle (mask)
        One layer's pattern, drawn four times larger, on a reflective glass plate. A chip needs a set of them, one per layer.
        Pellicle
        A membrane about 50 nm thick, stretched in front of the mask so that particles land out of focus instead of printing.
        Photoresist
        The light-sensitive film on the wafer. Exposed, then developed into a stencil that guides the etch or deposition step.
        Overlay
        How precisely each layer lands on the layers below: within a nanometre or two on a current machine.
        Stochastics
        Randomness in how few EUV photons land in a tiny feature, which can leave a line too fat or a hole unopened.
        Multiple patterning
        Splitting one layer across several masks when a single exposure can't resolve it. EUV mostly removes the need.
        Throughput
        Wafers exposed per hour: about 220 for the latest low-NA scanners, the number that sets a fab's output.

        Figures from ASML, Zeiss, Trumpf and Intel's published materials and SPIE papers; prices and throughput as reported by the trade press. Simplified: a real scanner has more mirrors, sensors and stages than are shown here.

        Next in the series: How a GPU works